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LightUp v1.10a

Posted: Fri Oct 08, 2010 12:27 pm
by AdamB
Some pretty cool new features in this release which is now on the website

- New Material attribute "Shadow Catcher" for creating realistic dropshadows on your skybox background
- New control to set Fresnel color on materials, so color can change based on viewing angle.
- New Ambient Occlusion shader supports color bleeding between surfaces
- Being able to set "Autoplay" on exported LightUp Player files
- Automatic triggering of Scene animation during Movie recording
- Realtime rotation of Skybox in Tourtool (Alt+Drag left/right)
- Added ability change FOV while inside Tourtool (Alt+Drag up/down)
- Added show Cropping for standard ratios while inside Tourtool, to allow accurate framing
- Added Bloom cutoff for better control of bloom
- Honors "Use Hidden" for IrrCache also
- Reads VTF texture file format

- Fixes for stability of IES photometric light file handling
- Fixed IES light aiming when embedded in Components and/or scaled.
- Light aiming uses SketchUp inferencing
- Improved Rayleigh sunlight model
- Fixed problem of resetting bumpmap files on materials
- Fixed problem of getting dark marks on some surfaces
- Reduced noise in Ambient Occlusion shading
- Fixed problem with binding wrong Irrcaches
- Fixed reading of different skybox formats
- Fixed problem with handling skinny faces
- Fixed UV animation on shiney surfaces
- Fixed FBX export handling of empty Groups
- Improved Bloom cutoff algorithm
- Fixed text input in dialogs jumping cursor to end of text
- Much better IBL sampling quality
- Better load balancing on multiple threads
- Allow larger HDR skybox generation