Hello. I'm having an issue with an outputted single layer lightmap.
The resulting texture packs my materials very tiny, with a huge grey space overtaking the texture. I'm trying to understand where these grey materials are coming from. I figured they might be from the other side of the faces which use the default grey; however, I have "Render Both Sides" unchecked, so I'm not sure if Lightup is still picking these up.
The wall in the screenshot is a single group, so Lightup generates a lightmap just for the wall, but as you can see, there is no grey to be seen on this side, just greens, tans, and browns.
Edit: It seems this section isn't exactly grey, but it's transparent and receives lighting. Can't figure out what would take up this space.
Texture Atlasing Issue with Export Lighting
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- Posts: 1
- Joined: Sat Sep 07, 2019 10:37 pm
Texture Atlasing Issue with Export Lighting
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- lmap-classwall_left_2.png (808.05 KiB) Viewed 10472 times
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- b3c2c1f337a97a11deb490bdb07e5086.png (621.89 KiB) Viewed 10472 times